Vepar’s mermaid form accompanies power over armed ships and stormy waters. At request the sea appears crowded with ships; another office brings death within three days through putrefying, worm-filled wounds. [1]
Governing waters and guiding armed ships, raising storms and the appearance of ships, and causing death within three days through putrefying, worm-filled wounds. [1]
Vepar, also named Vephar, appears as a mermaid. The strong duke governs waters and guides ships laden with arms, armour and ammunition. At the exorcist’s request Vepar makes the sea stormy and appear full of ships. [1]
A separate office causes death within three days by putrefying wounds or sores and breeding worms in them. Twenty-nine legions are under Vepar. [1]
Separ and the healing qualification
Scot names Separ as an alternative and adds that the wounds may all be healed with diligence. That qualification is absent from the later notice. The 1904 footnote also reports codices whose maritime clause says guiding the waters and armour-laden ships, rather than governing waters and guiding the ships. [1][2]
S. L. MacGregor Mathers, translated; Aleister Crowley, edited, The Book of the Goetia of Solomon the King (1904), first-edition facsimile supplied by Keep Silence. Shemhamphorash, entry 42 and alternate guide-waters wording; printed p. 23, PDF p. 20
Reginald Scot (1584); Brinsley Nicholson’s reprint of the first edition (1886), Project Gutenberg transcription. Book XV, chapter II, Vepar; 1886 reprint p. 320.
S. L. MacGregor Mathers, translated; Aleister Crowley, edited, The Book of the Goetia of Solomon the King (1904), first-edition facsimile supplied by Keep Silence. Shemhamphorash, entry 41, Focalor; printed p. 23, facsimile PDF p. 20.